WARBUGGIES/WARTRAKS |
| |
Points |
Front Armour |
Side Armour |
Rear Armour |
BS |
| Wartrak/Warbuggy |
35 |
10 |
10 |
10 |
3 |
Warbuggies and Wartraks are the fast support of the Blood Axe army.
They make quick strikes, running up into the enemy lines and firing upon them
before ducking back out.
Squadron: The squadron consists of 1 to 3
Warbuggies/Wartraks
Type: Fast, open topped
Weapons: Each vehicle maybe armed with one of the following weapons: twin linked
big shoota at+16, twin linked rokkit launcha at +10 points or a skorcha at +8 points.
WARBIKE
SQUADRON |
| |
Points |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
| Boyz |
35 |
3 |
3 |
3 |
4(5) |
1 |
3 |
2 |
7 |
5+ |
| Nob |
+24 |
3 |
3 |
4 |
4(5) |
2 |
4 |
3 |
7 |
5+ |
Warbike Squadrons are a devastating fast unit, able to fight hand to
hand or shoot an enemy squad apart. They fill a variety of fast attack roles on the
battlefield.
Squadron: The squadron consists of 3 to 10 Ork warbikes.
Weapons: Two big shootas (note, not twin linked but rolling 6
dice).
Options: Some warbikes are stripped of their big shootas and their riders fight
as pure assault troops instead. In this case the warbikes cost 20 points and the riders
are armed with sluggas and additional close combat weapons (chains, tire irons etc).
Character: At an additional cost of +22 points one of the bikers may be upgraded
to a nob. The Nob may be given any equipment allowed by the Ork armoury with the exception
of mega armour.
| SPECIAL RULES Short ranged:
The bouncing, rattling progress of Warbikes is not conducive to hitting accurately at long
range. Therefore the warbikes big shootas are limited to a maximum range of
18". If the warbikes turn at all during their move the number of dice they roll to
hit is also halved from 6 to 3.
Hard to hit: As warbikes careen across the battlefield they kick up vast
quantities of dust and oily exhaust fumes. This gives them a 5+ saving throw as if they
were in cover. Furthermore if an enemy shoots through a unit of warbikes to hit another
Ork unit behind it the Ork unit behind counts as in cover too. The warbikes pollution
cover has no effect in close combat.
Psycho blastas: In an assault warbikers use their big shootas to blast the enemy
at point blank range, breaking through their lines in a storm of shells and shrapnel. This
means that Ork warbikes that charge into close combat strike first and make a shooting
attack on the enemy (ie 5+ to hit rolling 6 dice each at S5) in the first round instead of
fighting normally. Once the warbikes have resolved their shots their opponents may fight
back. |
WARTRUKS
(35 pts + cost of mob) |
| |
Points |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
| Boyz |
12 |
3 |
3 |
3 |
4 |
1 |
3 |
2 |
7 |
5+ |
| Nob |
+11 |
3 |
3 |
4 |
4 |
2 |
4 |
3 |
7 |
5+ |
Wartruk Mobs are trained to mount and dismount Wartruks fast,
helping them get to the enemy lines quickly where they can either assault the enemy or
fire upon them.
Mob: The wartruk mob consists of 5-10 Ork boyz at 12 pts
each mounted on a wartruk.
Weapons: The boyz have either a shoota or a slugga and axe.
Options: Up to one of the boyz can be armed with a big shoota at +8 pts, a
rokkit launcha at +5 pts or a Burna at +6 pts.
Character: One of the boyz may be upgraded to a Nob at an additional cost of +11
points. The nob may have any equipment allowed by the Ork armoury.
| SPECIAL RULES Bailin
out: Truk boyz have plenty of practise in jumping on and off their truks (and landing
on their heads), hence they will only suffer a wound on a D6 roll of 6 instead of a 4, 5,
6 if their truk is destroyed. |
HELLHOUND |
|
Points |
Front Armour |
Side Armour |
Rear Armour |
BS |
| Hellhound |
70 |
12 |
10 |
10 |
3 |
Weapons: The Hellhound is armed with a
turret-mounted Inferno cannon and a hull-mounted heavy bolter.
| SPECIAL RULES Inferno
Cannon: Such is the ferocity of the Inferno cannon that any squads that suffer
casualties from a hit by an Inferno cannon must make an immediate Fall Back move as if
they had just failed a Morale test.
Range: template Strength: 6
AP 4 Heavy 1
Even if the Hellhound moved more than 6" in its turn it may
still fire the Inferno Cannon. |
GUNTRUKS |
| |
Points |
Front Armour |
Side Armour |
Rear Armour |
BS |
| Guntruk |
70 |
10 |
10 |
10 |
3 |
Guntruks are mobile weapons platforms, able to quickly shift
firepower from one part of the battlefield to another. They are used in a supporting
role, able to quickly relocate themselves and aid the Blood Axe assault wherever they are
needed.
Type: Fast, open topped
Weapons: A Guntruk is armed with a big gun (choose which type
from the big guns entry below)
Options: A Guntruk may be armed with either a big shoota at +8 points or
a rokkit launcha at +5 points.
SPECIAL RULES
Move and Fire: Guntruks may move up to 12 and fire their
big gun.
Big Gun: If the big gun rolls a result which would kill a gretchin crew, roll
for a glancing hit against the Guntruk instread. |
|