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WARBOSS

  Points WS BS S T W I A Ld Sv
Warboss 65 5 4 5 4 3 4 4 9 6+

Options: A Warboss may be given any equipment allowed by the Ork armoury.

Bodyguard: The Warboss may be accompanied by a bodyguard as detailed below. If the Warboss has a bodyguard then he and the bodyguard are treated as a single unit during the battle. Note that the bodyguard does not count as a separate HQ choice (it does not use up one of the HQ ‘slots’).

Wartruk: If the Warboss and his bodyguard number 10 models or less they may be mounted in a Wartruk at an additional cost of +35 pts.

SPECIAL RULES

Independent Character: Unless accompanied by his bodyguard (see below) the Warboss is an independent character and follows all of the rules for characters in the Warhammer 40,000 rulebook.

WARBOSS'S BODYGUARD

NOBZ

  Points/model WS BS S T W I A Ld Sv
Nobz 25 4 3 4 4 2 4 3 7 5+

Number: The Warboss may be accompanied by 5 to 10 Nobz.

Options: The Nobz may be given any equipment allowed by the Ork armoury.

MEKBOYZ

  Points WS BS S T W I A Ld Sv
Mekboy 13 3 3 3 4 1 3 2 7 5+

Number: The Warboss may be accompanied by up to 2 Mekboyz.

Options: The Mekboyz may be given any equipment allowed by the Ork armoury.

BAD DOKS

  Points WS BS S T W I A Ld Sv
Bad Dok 13 3 3 3 4 1 3 2 7 5+

Number: The Warboss may be accompanied by up to 2 Bad Doks.

Options: The Bad Doks may be given any equipment allowed by the Ork armoury.

TRANSPORT:   WARTRUK

  Points Front Armour Side Armour Rear Armour BS
Wartruk 35 10 10 10 3

Type: Fast, open topped

Crew: Orks.

Weapons: The wartruk is armed with either a big shoota at +8 points or a rokkit launcha at +5 points.

 

BIG MEK

  Points WS BS S T W I A Ld Sv
Big Mek 30 4 3 4 4 2 3 3 7 5+

Options: A Big Mek may be given any equipment allowed by the Ork armoury, including equipment that can normally only be chosen by Nobz and the Warboss.

Bodyguard: The Big Mek may be accompanied by a bodyguard as detailed below. If the Big Mek has a bodyguard then he and the bodyguard are treated as a single unit during the battle. Note that the bodyguard does not count as a separate HQ choice (it does not use up one of the HQ 'slots').

Wartruk: The Big Mek and his bodyguard may be mounted in a Wartruk at an additional cost of +30 pts.

SPECIAL RULES

Independent Character: Unless accompanied by his bodyguard (see below) the Big Mek is an independent character and follows all of the rules for characters in the Warhammer 40,000 rulebook.

BIG MEK'S BODYGUARD

MEKBOYZ

  Points WS BS S T W I A Ld Sv
Mekboy 13 4 3 3 4 1 3 2 7 5+

Number: The Big Mek may be accompanied by up to 5 Mekboyz.

Options: The Mekboyz may be given any equipment allowed by the Ork armoury.

 

PAINBOSS

  Points WS BS S T W I A Ld Sv
Painboss 30 4 3 4 4 2 3 3 7 5+

Options: A Painboss may be given any equipment allowed by the Ork armoury.

Bodyguard: The Painboss may be accompanied by a bodyguard as detailed below. If the Painboss has a bodyguard then he and the bodyguard are treated as a single unit during the battle. Note that the bodyguard does not count as a separate HQ choice (it does not use up one of the HQ 'slots').

Wartruk: The Painboss and his bodyguard may be mounted in a Wartruk at an additional cost of +30 pts.

SPECIAL RULES

Independent Character: Unless accompanied by his bodyguard (see below) the Painboss is an independent character and follows all of the rules for characters in the Warhammer 40,000 rulebook.

PAIN BOSS'S BODYGUARD

CYBORKS

  Points WS BS S T W I A Ld Sv
Mekboy 14 4 2 4 5 1 3 2 7 5+

Number: The Painboss may be accompanied by up to 10 Cyborks.

Weapons: The Cyborks are armed with sluggas and choppas.

SPECIAL RULES

The Cybork's saving throw is invulnerable.


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